Q&A with Berat Ceren Üstündağ

Mount & Blade features a unique single player mode: instead of closely following a storyline, we want players to experience their own unique adventure on each playthrough. This presents us with a great challenge on both the narrative and technical fronts. We have to make different places, missions, characters and systems capable of responding dynamically to what the player wants to do, creating a rich and deep emergent narrative. As the lead programmer of the Campaign Team, Berat Ceren Üstündağ’s job is to implement these systems to create a campaign that can truly react to the player and allow them to be the captain of their own destiny.

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