e1.8.0 Beta
Singleplayer
Crashes
- Fixed a crash that occurred when accepting a marriage offer if the offered hero was not available anymore.
- Fixed a crash that occurred when creating a caravan.
- Fixed a crash that occurred after a party disbanded.
- Fixed a crash that occurred when a stillborn baby notification was shown.
- Fixed a crash that occurred when trying to sort encyclopedia entries after filtering them.
- Fixed a crash that occurred when talking to the bandits in the Extortion by Deserters quest.
- Fixed a crash that occurred due to unintended heroes joining a tournament.
- Fixed a crash that occurred after pressing the Recruit All button on the Recruit Prisoners popup of the Party screen while holding down the Control or the Shift key.
- Fixed a crash that occurred due to a bandit party in the Extortion By Deserters quest.
- Fixed a crash that occurred on the Crafting screen when using keyboard shortcuts to smelt items.
- Fixed a crash that occurred on the Crafting screen when trying to select a secondary usage for a weapon.
- Fixed a crash that occurred when a new troop was added to a formation that the player was part of.
- Fixed a crash that occurred after the Army of Poachers quest battle.
- (Modding) Fixed a crash that occurred when searching for new material on the inspector.
Fixes
- Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
- Fixed a bug that caused the main hero to be included in battle simulations.
- Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
- Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
- Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
- Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
- Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
- Fixed a bug that triggered Scout experience gains even when not moving.
- Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
- Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
- Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
- Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
- Fixed a bug that caused parties that are in the player's army to not buy food and starve.
- (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.
Changes
- Increased the overall Medicine experience gains.
- The Doctor's oath perk now applies medicine experience to both party surgeons.
- Scouting experience is now correctly gained on other rough terrains including the desert, dune and snow. If a very low amount of Scouting experience would be gained by traversing the terrain it is now no longer given.
- Improved the Russian localization.
- Added additional information to the Crafting screen in order to better communicate why crafting orders are failing.
- Added a confirmation prompt "Are you sure?" when trying to close the Loot/Inventory screen via the Done button after a battle without transferring any items.
- Improved the workshop type selection algorithm.
- Added trade-bound settlement info to the town and village tooltips.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/