Patch v1.2.7 has been released to Live and is now available via Steam, Epic, GoG, and PlayStation Consoles. Barring unforeseen issues, the Xbox build (Microsoft PC Store and Consoles) will follow after its ongoing certification is concluded.
The release includes all prior Beta versions from v1.2.0 to v1.2.6.
Here's a quick recap of the many features introduced.
You can also check out our development video update to see the initial v1.2.0 features in action!
This Live release is comprised of the below 3 sections:
Latest Release (v1.2.7)
Previous Beta Releases (v1.2.6 - v1.2.1)
Initial Beta Release (v1.2.0)
Latest Release (v1.2.7):
Singleplayer
Fixes
Fixed a bug that prevented player-led armies from donating troops to a settlement after capturing it.
Changes
Decreased the accuracy penalty applied when using a ranged weapon while mounted and having the riding skill level lower than 100.
Multiplayer
Fixes
Fixed a bug that prevented the "Join as Admin" menu action from opening the Map Downloader.
Fixed a bug that caused the same map to be displayed on the Map Downloader multiple times if used multiple times in the config.
Both
Fixes
Fixed a bug that caused throwing weapons to be too accurate during the readying phase.
Changes
Reduced the Head and Neck pierce damage multiplier from 1.5 to 1.25 for all melee thrust attacks (reduction mentioned in v1.2.4 patch notes introduced no actual change).
Modding
Removed the readonly parameter from the Multiplayer Compression Info classes.
Previous Beta Releases (v1.2.6 - v1.2.1):
Beta v1.2.6
Singleplayer
Crashes
Fixed a crash that occurred during the battle due to a bug in the range calculation of units.
Fixes
Fixed a bug that enabled low-level troops to block a number of consecutive attacks from different directions.
Fixed a bug that caused the game to freeze after pressing the Auto-Deploy button during the Order of Battle phase.
Fixed a bug that prevented you from targeting castle gates, siege engines, and alike with an attack order.
Fixed a bug that caused crafted item’s names to reset after loading a save.
Fixed a bug that prevented some option names and values from being updated after changing the language in the Options screen.
Multiplayer
Fixes
Fixed a bug that caused perks that provide a speed bonus to attacks to scale the final damage too high.
Fixed a bug that prevented you from joining the server even after downloading the map (with a revision parameter).
Changes
Implemented the in-game admin panel & admin features for dedicated servers.
The in-game admin panel provides an easy way to organize and moderate events. It comes with the following options:
Require mission restart: Game Type, Map, Attacker & Defender Culture, Minimum Score to Win Duel, Number of Rounds, Map Time Limit, Round Time Limit, Warmup Time Limit, Maximum Number of Players
Have immediate effect: Welcome Message, Team Balance Threshold, Friendly Damages, Class Limits (Allow, Disallow)
Others: End Warmup, Mute/Unmute Player, Kick Player, Ban Player
The admin features are only available to those who enter the server as an admin by providing the admin password (right-click on the server and then "Join as Admin"). You can then access the admin panel via the Escape menu.
The "AdminPassword" can be set from the server config.
Added an admin announcements system that pushes out text to everyone on the server. Admins can utilize it by typing the following into chat:
/ab [text] - Admin Broadcast - Displays the announcement in the middle of the screen as well as in chat alongside a sound notification.
/ac [text] - Admin Chat - Displays the announcement in chat.
Implemented a new configuration option to support the admin panel. The "add_map_to_usable_maps [MapName] [GameType],[GameType]" allows you to specify which maps should be made available in the admin panel for which game types.
For example: "add_map_to_usable_maps mp_siege_map_005 Siege,Skirmish"
Fixed a crash that occurred due to the new notable workshop owner selection algorithm.
Fixed a crash that occurred due to a deleted crafting template.
Fixed a crash that occurred when receiving vassal offers from eliminated kingdoms.
Fixed a crash that occurred during the “Rival Gang Leader” issue quest.
Fixed a crash that occurred when speaking to a noble on the world map about sending a companion to resolve their "Lord Needs Horses" issue quest.
Fixed a crash that occurred during the conversation with the pupil in the “Lord Needs Tutor” issue quest.
Fixed a crash that occurred when assigning a companion to an issue quest.
Fixed a crash that occurred when ending a map event due to destroyed kingdoms.
Fixed a crash that occurred while updating the siege engines on the world map after a mission.
Fixed a crash that occurred when moving troop sliders during the Order of Battle phase.
Fixed a crash that occurred due to troops teleporting to positions that had no proper navmesh set.
Fixed a crash that occurred when rearranging mods in the launcher.
Fixed a crash that occurred when using "campaign.declare_peace" and "campaign.declare_war" cheats in the clan screen.
Fixes
Fixed a bug that caused the player's family to always have a different hair color than the player.
Fixed a bug that prevented parties from attacking the enemy besiegers when the player sallied out from the settlement.
Fixed a bug that caused prisoners to disappear from the settlement overlay menu after leaving the dungeon.
Fixed a bug that caused crafted items to turn into trash.
Fixed a bug that prevented the player from choosing younger siblings as heirs.
Fixed a bug that prevented the "Coming of Age" notification and cutscene from appearing for initial siblings.
Fixed a bug that caused the party size to be shown differently during party creation on the Clan tab and the Party screen.
Fixed a bug that caused a wrong distribution of attribute points when spawning a new wanderer.
Fixed a bug that caused a companion release notification to be displayed even though no peace was declared between the minor and player factions.
Fixed a bug that caused a kingdom to pay millions in tribute to reach peace.
Fixed a bug that caused the quest caravan to select a new destination after a battle during the Escort Caravan issue quest.
Fixed a bug that prevented parties from being disbanded.
Fixed a bug that caused the crafting order maker to be unsatisfied even with a sufficient quality crafted item.
Fixed a bug that caused discrepancies in items’ stats when comparing items crafted in Free Build mode and those made as a crafting order.
Fixed a bug that caused nobles to always die when knocked out during the prison break.
Fixed a bug that caused troops to attack from both siege lanes even when their numbers weren’t sufficient.
Fixed a bug that caused the culprit to be sent to a settlement during the “Family Feud” issue quest if you got defeated by a party.
Fixed a bug that caused the name of a conversation partner to be unclickable.
Fixed a bug that prevented the caravan party from disbanding if its target city was under siege.
Fixed a bug that caused under-construction siege engines to be broken on the campaign map instead of those that were broken in the siege ambush mission.
Fixed a bug that caused defender troops to teleport outside the castle when the initial battle tactic was applied by the AI during the Order of Battle phase.
Fixed a bug that caused attacker troops to teleport to castle gates and siege ladders when the initial battle tactic was applied by the AI during the Order of Battle phase.
Fixed a bug that prevented troops from detaching from their formations to siege engines and archer positions when the mission started.
Fixed a bug that caused floating precision errors when troops teleported right on top of the deployment boundary by improving related checks.
Fixed a bug that caused the story mode heroes to initially have zero or wrong skills.
Changes
Settlement Garrison Balance Adjustments
Improved the army AI garrison donation formula. Parties will now donate troops to newly conquered towns and castles based on their strength ratio in the army. This will result in newly conquered settlements having more garrison troops.
Newly conquered settlements will now instantly get militia based on the Daily Militia Expected Change with a minimum number of 30 units.
Reduced the settlement defender simulation advantage by 30%.
Improved the settlement tooltip to show the correct values of the army and party troop counts.
Troop AI Improvements
Troops and characters with higher fighting skill levels now fight notably better than lower-level troops. This was achieved by expanding the available AI’s ability range in order to better map the AI troops’ given fighting skills to the AI fighting level used by the troops.
AI tournament participants now become progressively better at fighting by making smarter decisions in noninitial rounds. Fights will therefore become increasingly more challenging as the rounds progress, making winning them meaningfully more difficult.
The siege engine redeployment process will now take some time like the initial construction (shorter).
Added a version check that prevents loading of saves that were made with newer versions of the game.
The “Prodigal Son” issue quest now gets canceled if you join a new faction that is at war with the quest giver’s faction.
Optimized performance of the ranged agents’ aiming routine.
Reduced memory usage in bigger scenes.
Multiplayer
Crashes
Fixed a server crash that occurred at the end of the match.
Fixed a client crash that occurred after failing to connect to a custom server.
Fixes
Fixed a bug that prevented damage speed bonuses from being correctly calculated.
Fixed a bug that prevented some perk effects from being applied.
Fixed the incorrect reload speed value of "Replenished" and weapon damage bonus of "Strong Arm" perks according to their descriptions.
Fixed a bug that prevented the map version on the Map Downloader popup from being correctly displayed, leading to false warnings.
Fixed a bug that corrupted the terrain visuals when re-downloading a scene with the Map Downloader.
Fixed a bug that caused spectators to be listed as team members on the HUD.
Changes
Increased dismount resistances of cavalry classes:
Light Cavalry: Increased from 50 to 75
Heavy Cavalry: Increased from 70 to 85
Horse Archers: Increased from 70 to 80
Only the following weapons now have the ability to dismount players:
All two-handed axes (including alternative usage axes)
All two-handed maces
Glaive (heavy and normal) and Longer Menavlion
Swapped the Sturgia Heavy Cavalry (Druzhinnik) "Long Axe and Shield" perk with "Unbreakable". The new perk features are:
Stronger shield
15% Melee and Ranged damage reduction
Imperial Heavy Axe:
Decreased damage from 88 to 82
Decreased length from 82 to 69 (reverted v1.2.4 change)
Updated the matchmaking rules to support populating existing games to full capacity during the warmup phase.
Added the ability to mark custom servers as favorites.
Added the ability to set tickrate for dedicated custom servers using the "/tickrate" command line argument or the "set_server_tickrate" console command.
Players now need to download all missing maps being played on the server via the Map Downloader before joining.
Both
Fixes
Fixed a bug that allowed you to cancel the reload animation for bows and throwing weapons.
Changes
Introduced further ranged weapon penalties to non-mounted troops when riding. If a troop has 0 riding skill, the below penalties will apply. These are then reduced and eventually removed when a troop reaches 100 or above riding skill.
Increased reload speed penalty and weapon readying speed penalty from 20% to 30%.
Increased the time needed to achieve maximum accuracy by increasing the penalty from 20% to 30%.
Increased the weapon inaccuracy multiplier from 40% to 1500% which will significantly widen the crosshair.
Increased the animation speed of getting up after being dismounted. You can now also start blocking at an earlier point while getting up.
Updated various localizations and conducted minor text fixes.
Modding
Fixed a crash that occurred on the resource browser.
World Map Moddability
Removed the hardcoded texture (main_map_snow_flowmap) previously required for Dynamic Campaign (weather) Effects (located in the Terrain Property Browser) on the world map. It is now selected from the editor as a regular texture. Modders now no longer have to use the asset override mechanism (by having the same flowmap texture name as the native flowmap texture) to add a snow layer to the world map - instead, it's recommended that you use your own texture with a different name and select it in your custom world map scene.
Fixed a bug that prevented modded campaign maps from using high-resolution heightmaps. A low-resolution main_map_physics_heightmap texture is not required for campaign heightmaps and custom worldmaps can now be used without the Aurelian’s MapFix mod if saved as Main_map (as opposed to modded_main_map).
Fixed a bug that prevented world map floras from appearing. Previously, you had to enter and exit a mission scene to force the flora to appear.
Added modding support for the world map dynamic atmosphere.
Added modding support for color grade grid for the world map.
Added modding support for the battle scene index grid for the world map.
Added visualization sliders to the editor for easier tweaking of the world map snow map.
Added a console option to reduce framerate when the editor is not focused.
Improved layer editing and visualization in the Editor.
Overall bug fixes.
Assertions will now be shown in the Editor Console once inside the "Editor Mode".
Added bulk shader compilation for mods. It's accessible via the “Compile Shaders” checkbox while publishing the module using the “Publish Module” functionality in the editor. It allows you to compile & ship the unique material shaders in your modules. This prevents long initial mod loading times.
Fixed a bug that prevented texture move operations.
Beta v1.2.4
Singleplayer
Crashes
Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
Fixed a crash that occurred when the governor changed.
Fixed a crash that occurred when the last enemy troop was killed in a battle.
Fixed a crash that occurred when clicking on the same frame where the conversation loads.
Fixed a crash that occurred during the conversation in The Retreat scene.
Fixed a crash that occurred when exiting the game during a mission.
Fixed a crash that occurred when canceling the traveling process of a hero.
Fixed a crash that occurred after rendering a thumbnail in a mission.
Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
Fixes
Refactored the map and siege events, fixing many bugs in the process:
Fixed a bug that caused never-ending sieges.
Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
Fixed a bug that caused tooltips on query popups to be invisible.
Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
Fixed a bug that caused nobles in the keep to sit in the air.
Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
Fixed a bug that prevented face and body animations from being played in missions.
Fixed a bug that caused some crafting items to turn into trash while loading a save.
Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
Fixed the incorrect description of the "Picked Shots" perk.
Fixed a memory leak that occurred due to too long log files.
Changes
Re-introduced the Danustica unique town scene with many major bug fixes.
Multiplayer
Fixes
Fixed a bug that allowed the Stomp taunt to be usable while mounted.
Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
Fixed a bug that prevented Taunt animation sounds from playing.
Changes
Overall
Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
[Class]: [Player character] - [Troops]
Light Infantry: 40 - 25
Shock Infantry: 40 - 40
Light Ranged: 40 - 50
Skirmisher: 40 - 50
Heavy Infantry: 50 - 60
Heavy Ranged: 50 - 75
Light Cavalry: 150 - 200
Heavy Cavalry: 150 - 250
Horse Archer: 150 - 250
All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
Re-introduced dismount combat effects and adjusted dismount resistances.
In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
Light Infantry: 25
Shock Infantry: 30
Light Ranged: 30
Skirmisher: 35
Heavy Infantry: 40
Heavy Ranged: 35
Light Cavalry: 50
Heavy Cavalry: 70
Horse Archer: 70
All of the Khuzait Infantry have an additional 10 bonus resistance.
A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
Empire
Menavlion Infantry: Longer Menavlion
Courser: Cavalry Spear
Cataphract: Spearhead
Vlandia
Voulgier: Billhook
Vanguard: Cavalry Spear
Knight: Lancer
Battania
Savage: Hammer
Oathsworn: Cavalry Breaker
Mounted Warrior: Line Breaker
Sturgia
Berserker: Two Handed Maul
Varyag: Cavalry Breaker
Druzhinnik: Lancer
Khuzait
Spear Infantry: Cavalry Breaker
Nomad: Line Breaker
Lancer: Glaive
Aserai
Skirmisher: Shield and Spear
Guard: Bardiche
Jawwal: Bamboo Spear
Mamluke: Lancer
Adjusted the damage and speed of several horses:
Empire War Courser: Increased charge damage from 6 to 7
Khuzait Tarpan: Increased charge damage from 4 to 6
Khuzait Makeb: Increase charge damage from 7 to 8
Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
Aserai Barb: Increased charge damage from 6 to 7
Khuzait Steppe Horse: Increased speed from 173 to 177
Weapons
Khuzait Ild
Increased Swing Damage from 57 to 64
Increased Thrust Speed from 90 to 93
Decreased Thrust Damage from 36 to 35
Khuzait Heavy Ild
Increased Piercing Damage from 35 to 38
Nordic Shortbow (used by Sturgia Hunters)
Increased damage from 42 to 45
Raider Axe
Increased damage from 75 to 78
Imperial Heavy Axe
Increased length from 71 to 82
Highland Axe
Increased damage from 75 to 77
Aserai Axe
Increased damage from 71 to 75
Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
Armors
Sturgia Berserker
Armor increased from 2 to 7
Sturgia Varyag
Armor increased from 42 to 45
Vlandia Sergeant
Armor decreased from 42 to 40
Perk Adjustments
Adjusted the Full Barding perks.
Increased Khuzait Full Barding perk armor from 24 to 26.
Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
Renamed the Vlandia Vanguard Half Barding perk to Barding.
Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
Captain Mode Changes
Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.
Both
Changes
Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
Revisited the spear-bracing behavior of infantry troops to address several issues.
Slightly increased the cavalry’s tendency to switch to a spear when charging.
Modified the base damage of all staggering animations from 3 to the following values:
Kick: 2 Damage
Small Shield Bash: 1 Damage
Large Shield Bash: 2 Damage
Two Handed Melee Bash: 2 Damage
One Handed Melee Bash: 1 Damage
Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.5 for all melee thrust attacks.
Introduced drastically increased attack penalties for non-cavalry troops using mounts.
Penalties are calculated using the Riding skill of each troop. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
Adjusted several shield damage multipliers:
Maces (blunt damage): Increased from 0.5 to 0.7
Swords (cut damage): Decreased from 1.0 to 0.7
Ranged weapons:
Javelins: Increased from 0.25 to 0.50
Throwing Axes: Decreased from 1 to 0.6
Bows and Crossbows: Increased from 0.1 to 0.15
Javelins
Increased ready speed from 0.650 to 0.800
Increased release speed from 1.050 to 1.200
Throwing Axes
Increased ready speed from 0.650 to 0.750
Increased release speed from 1.000 to 1.200
Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
Modding
Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
Fixed several issues related to the moddability of reloading ranged weapons.
Allowed the defining of class divisions with no perks.
Beta v1.2.3
Singleplayer
Crashes
Fixed a crash that occurred randomly while entering missions.
Fixed a crash that occurred when quitting during the Order of Battle phase.
Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
Fixed a crash that occurred when loading older saves.
Fixed a crash that occurred when the "Need help with outlaws" quest was active.
Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes
Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
Fixed a bug that caused agents to randomly change blocking direction during melee fights.
Fixed a bug that caused notables and governors to leave their settlements.
Fixed a bug that caused disbanded parties to join armies instead of disbanding.
Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
Fixed a bug that caused the last seen entry to be broken in the Russian language.
Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
Fixed a bug that caused all companions to have the quest target markers in the mission.
Fixed a bug that caused the Ironman mode to not affect the game.
Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
Fixed a bug that caused the barter offer bar to not be filled properly.
Fixed a bug that caused the same popup query to appear more than once.
Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
Fixed a bug that caused duplicate notifications when the player abdicated the throne
Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
Fixed a bug that caused heroes to be assigned to the wrong formations.
Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
Fixed a bug that caused rain to pass through roofs.
Changes
Changed "Legendary" and "Masterwork" crafting requirements:
"Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
"Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
Breaking out from siege will now always be available instead of being available only for the commander of the siege.
If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
Changed the Arcor`s weapons in Custom Battle.
Removed references of obsolete kingdom policies.
Improved and fixed various translations.
Multiplayer
Crashes
Fixed a client crash that occurred while joining the Siege mode.
Fixed a client crash that occurred when saving or loading taunts.
Fixes
Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
Fixed a bug that caused unintended colors to be used for morale stars.
Fixed a bug that caused the morale arrow to not have an animation.
Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
Fixed a bug that caused some Taunts to not play the correct preview animations.
Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
Fixed a bug that prevented items from being unequipped in the armoury.
Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
Changes
Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
Increased the stagger arc for archers, making it easier to be triggered.
Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
Added previous default cheers as free Taunts.
Both
Fixes
Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
Changes
Increased the animation speed of pushing the ladders.
Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.
Modding
Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
Beta v1.2.2
Singleplayer
Crashes
Fixed a crash that occurred when buying the fourth workshop.
Fixes
Fixed a bug that caused AI cavalry attacks to be less accurate.
Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
Fixed a bug that allowed you to assign party leader heroes to alleys.
Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
Fixed a bug that caused difficulty options to be reset when opening the Campaign Options menu.
Fixed a bug that caused parts of dialogue lines to disappear.
Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
Fixed a bug that caused nobles to disappear if they changed their AI behavior while besieging a settlement.
Fixed a bug that prevented kingdoms without settlements from being destroyed on old saves.
Fixed a bug that prevented bandit troops from consuming food in your party.
Fixed a bug that caused the “Beast Whisperer” perk to give unobtainable horses to the player.
Fixed a bug that caused an incorrect army cohesion boost value to be displayed.
Fixed a bug that caused the “Wind Winder” perk to apply its bonuses to all ranged troops instead of just those that use crossbows.
Changes
All banners that provide damage bonuses against mounted troops now include "melee damage" in their description. This includes “Pike Wall”, “Boar”, “Horse Bane” banners, and alike.
Changed the Firebrand’s perk effect which reduces the influence cost to initiate kingdom decisions from -50% to -25%.
Reduced the memory usage of longer gameplay sessions.
Multiplayer
Crashes
Fixed a client crash that occurred due to a siege ladder cache corruption.
Modding
Crashes
Fixed a crash that occurred when entering a town of a modded custom culture.
Beta v1.2.1
Singleplayer
Crashes
Fixed a crash that occurred when entering Custom Battle.
Fixed a crash that occurred while loading a save if the player was involved in an encounter that had ended.
Fixed a crash that occurred during a conversation with a shop worker.
Fixed a crash that occurred when joining an army after a conversation about joining the kingdom.
Fixed a crash that occurred when clicking on an ownerless party in the settlement menu.
Fixed a crash that occurred during the launch on Windows 7.
Fixed a crash that occurred when the Support Kingdom or Create Kingdom quests timed out.
Fixes
Fixed a bug that caused the party roles to be removed when moving companions on the party screen.
Fixed a bug that prevented the "forcing villagers or notables to give the player goods or troops" actions from starting a fight.
Fixed a bug that caused the formations to widen and get placed incorrectly when the player was assigned as their captain.
Fixed a bug that caused besiegers to be displayed as defenders on the settlement tooltip.
Fixed a bug that prevented all weapon racks from being highlighted in the training field.
Fixed a bug that caused settlement militia parties to stand around settlements instead of residing in them.
Fixed a bug that prevented newborns from being born due to dead clan members being counted towards the clan limit.
Initial Beta Release (v1.2.0):
Beta v1.2.0
Singleplayer
Crashes
Fixed a crash that occurred during training missions due to the mount AI not being set correctly.
Fixed a crash that occurred during a mission due to a right-handed weapon not being set.
Fixed a crash that occurred due to the combat camera not being set correctly.
Fixed a crash that occurred when a banner bearer was killed and its banner dropped to the ground.
Fixed a crash that occurred when a new troop spawned into a formation that was previously not positioned on the battlefield.
Fixed a crash that occurred when the player died and their heir was a prisoner.
Fixed a crash that occurred when transferring units between Circular and Square formations.
Fixed a crash that occurred on launch.
Fixed a crash that occurred when two kingdoms declared peace.
Fixed a crash that occurred when the player died during alley or quest fights.
Fixed a crash that occurred during item exchanges in various quests and dialogues.
Fixed a crash that occurred when a party left an army during an ongoing battle due to starvation.
Fixed a crash that occurred when retreating from a combat mission.
Fixed a crash that occurred during the Hero Coming of Age cutscene.
Fixed a crash that occurred when speaking to a prisoner you’ve saved from imprisonment and they had an active vassalage offer for you.
Fixed a crash that occurred due to an invalid party roster state.
Fixed a crash that occurred when a party escorted another party.
Fixed a crash that occurred while starting a board game in the lord’s hall after changing the owner of the settlement through dialogue in the same mission.
Fixed a crash that occurred when abandoning an alley through dialogue and ordering the companion to follow the player right after occupying one.
Fixed a crash that occurred when starting a siege with more than two factions involved.
Fixed a crash that occurred when leaving settlements.
Fixed a crash that occurred when changing the monitor resolution and waiting for the timer to finish.
Fixed a crash that occurred on the Inventory screen when pressing the "Sell Equipment" button while holding CTRL.
Fixed a crash that occurred when a board game was completed.
Fixed a crash that occurred when accepting a ransom offer after a long period of time due to having the game on fast-forward.
Fixed a crash that occurred if the main hero was a prisoner when the troops that were sent to resolve an issue returned back.
Fixed a crash that occurred when sallying out while the besiegers were under attack by a friendly party.
Fixed a crash that occurred when starting a battle with a party that didn’t have the party component.
Fixed a crash that occurred when making peace through dialogue.
Fixed a crash that occurred when entering the Kingdom menu.
Fixed a crash that occurred when switching between the gamepad and mouse controls.
Fixed a crash that occurred when entering a newly occupied settlement.
Fixed a crash that occurred due to a memory spike when leaving a conversation.
Fixed a crash that occurred when peace was declared via the Diplomacy screen during a raid.
Fixed a crash that occurred when the main hero died during a siege simulation.
Fixed a crash that occurred during Sally Out Ambush missions.
Fixed a crash that occurred due to a kingdom decision proposed by a clan that was no longer part of that kingdom.
Fixed a crash that occurred when destroying the conspiracy kingdoms in the main storyline.
Fixed a crash that occurred while having the Scout Enemy Garrisons issue quest active.
Fixed a crash that occurred if the Escort Merchant Caravan issue quest ended before any bandit encounters.
Fixed a crash that occurred when creating the Army of Poachers issue quest.
Fixed a crash that occurred when speaking to an army member while having the Lord Needs Horses issue quest active.
Fixed a crash that occurred when the Escort Merchant Caravan issue quest was canceled.
Fixed a crash that occurred when completing the Village Needs Draught Animals issue quest.
Fixed a crash that occurred when talking to the rival gang leader during the Rival Gang Moving In issue quest.
Fixed a crash that occurred while loading a save.
Fixed a crash that occurred when moving your computer timezone back between saves.
Fixed a crash that occurred when loading a save and a caravan not being correctly created.
Fixed a crash that occurred when loading a save that has an ongoing siege.
Performance
Improved performance of the item modifier selection algorithm.
Optimized the search algorithm for finding appropriate generic greeting voiceovers.
Fixed a bug that caused FPS drops on the "Manage Garrison" screen.
Save & Load
Optimized the save system to further reduce the save size.
Ironman saves now show the name of the character.
Localization
Improved various localizations.
Art
Added 6 new battle terrains - West of Revyl, southwest of Quyaz, three terrains northeast of Razih and one around the town of Odohk.
Added a total of 4 new bandit hideout scenes for the desert, forest, seaside, and mountain environments.
Added 11 new dagger holsters.
Added new images for alley menus.
Changed the static colors of cloth located on 61 armor pieces to heraldic colors (the used color now depends on the faction color).
Conducted minor improvements for various town & castle scenes (including global illumination).
Fixed a bug that prevented the siege from ending at Pen Cannoc.
Fixed a bug that caused cloth meshes on the campaign map to become distorted.
Fixed and improved the bandit hideout cutscene transition. Hideout boss and bodyguards should now properly spawn when the camera fades out.
Fixed a tree texture bug that occurred on the campaign map.
Animations
Fixed a bug that caused the agent rotation to be incorrect while climbing a ladder that was rotated sideways.
Fixed a bug that prevented hand animations from being played when a mission was paused.
Fixed a bug that caused agents to hold books incorrectly.
Campaign Map
Weather and weather effects have been introduced.
Both rain and snow can now appear on the campaign map as well as in missions depending on the season of a specific region. Consequently, the grounds become wet or snowy and stay that way for a period even after the precipitation is gone.
Campaign Map Effects:
Wet/snowy grounds decrease mounted infantry and cavalry speed bonus components of party speed by 30%.
Wet/snowy grounds double the siege preparation time.
Mission Effects:
Wet/snowy grounds decrease the max speed of mounts and mount acceleration by 15%.
Active raining or snowing decreases the projectile speed of arrows and bolts by 20%, causing reduced damage and accuracy.
Updated the town icons of Razih, Hubyar, Qasira and Sanala to resemble their mission counterparts.
Fixed a bug that caused trebuchets to appear on the walls of the defenders in a siege.
UI
Changes
Income/Expenses Tooltip
Income and expenses are now grouped and displayed in categories (Settlement, Workshop, Caravans, Garrison and Party, Tribute Payments,...).
For a more detailed view, you can still expand the tooltip by holding ALT.
Fixed a bug that caused the tooltip to expand beyond the visible screen.
Clan Screen
Added a new fief profit display that shows the profits of your fiefs in a more detailed manner.
Added persistent headers and sorting by attributes.
Marriage Offer
Added a new pop-up that includes details about the potential bride and groom.
Crafting Screen
Added a new hero selection pop-up which is more consistent with other pop-ups.
Added controller key hint visuals that inform you that you can move the camera when inspecting a weapon.
Fixed various bugs related to hotkey inputs.
Added a confirmation pop-up that appears when trying to leave the final lord's hall fight menu.
Added a confirmation pop-up that appears when trying to leave troops behind on the looting screen.
Added a tooltip that explains you can't gain achievements while playing SandBox.
Added a warning animation to the low values in the Town Management menu.
Improved text displayed on the tooltip when hovering over the decision to grant your companion a fief.
Increased the durations of some notification banners.
Improved the display of captain perks on the Order of Battle screen.
Fixes
Fixed a bug that caused the date displayed during cutscenes to be incorrect.
Fixed a bug that prevented the "Send Troops" button from working when there were no healthy troops on the opposite side.
Fixed a bug that caused an incorrect dialogue to be displayed when clicking the “Sally out” button and canceling it immediately.
Fixed a bug that caused an incorrect menu background to be displayed after losing a hideout battle.
Fixed a bug that prevented quest markers on hideouts from being displayed.
Fixed a bug that caused an incorrect player’s banner to appear on the settlement nameplate.
Fixed a bug that caused the Prisoner Party screen to open when managing alleys on the Clan Screen.
Fixed a bug that caused the difficulty in Campaign Options to appear as “Freebooter” after loading a save even if it was previously different.
Fixed a bug that allowed you to change your own party’s leader while managing a companion’s party.
Fixed a bug that caused all formations to be converted into a ranged type during the Order of Battle phase in a siege.
Fixed a bug that prevented the removed siege engines from being redistributed when using the auto-deploy button during the Order of Battle phase.
Fixed a bug that allowed you to deploy siege weapons even if you weren’t the army leader during the Order of Battle phase.
Fixed a bug that caused a companion to act as a regular troop by dismissing them through conversation via the Party screen and then using the reset button.
Fixed a bug that prevented tutorials from progressing when disabling tutorial hints.
Fixed a bug that prevented the encyclopedia pages of troops from opening on the Manage Troops screen.
Fixed a bug that caused the encyclopedia Close button to gray out and become unclickable.
Fixed a bug that prevented troop counts from being updated after upgrading or transferring troops.
Fixed a bug that caused different “Days until no food” values to be displayed on the Siege overlay and Army food tooltip.
Fixed a bug that prevented voice pitch changes from being undone/redone.
Fixed a bug that allowed you to name your crafted weapons using invalid characters.
Fixed a bug that caused the Siege UI texts not to refresh when an allied army leader joined the siege.
Fixed a bug that caused the "Party without a leader" circle notification to stick around even after disbanding the party.
Fixed a bug that caused the disorganized state and quest icons to overlap.
Fixed a bug that prevented the confirmation pop-ups from being displayed on the Party screen when exiting using keyboard shortcuts.
Fixed a bug that prevented remapped camera controls from being operational on the campaign map.
Fixed a bug that caused time to pass on the Game Menu when pressing arrow keys.
Fixed a bug that caused the first vote in the queue to come up when clicking on the map notification for a pending kingdom vote - not necessarily the one you clicked on.
Fixed a bug that prevented troops from being donated to another party if their prisoners were over the limit.
Fixed a bug that caused the keyboard/mouse icons to flicker during the tutorial.
Fixed a bug on the Crafting screen that prevented the copy/paste of weapon designs if the pasted design wasn’t of the same weapon class as the currently selected one.
Fixed a bug that prevented the “Newly Unlocked” markers from appearing on the Crafting screen.
Fixed a bug that prevented the Cancel button from working on the Party screen.
Battles and Sieges
Introduced Formation Targeting.
The system allows players to target specific enemy formations with one or all of the allied formations.
Targeting is done by using the Charge or Engage orders. Simply look at the enemy formation’s sigil as you give either order.
Your troops will always prefer to attack the marked enemy over others under a target order as long as they can reach it.
To disable a target order, you can issue any attack or movement order. This includes Charge and Engage - if you don’t look at an enemy formation.
The order UI indicates the current targets of your formations.
The feature is only available in Singleplayer - but we intend to explore it for multiplayer in the future as well.
Reworked the Auto Battle Calculation system.
Mission and terrain types now provide bonuses or penalties for attackers and defenders.
For example, an attacking horse archer on flat terrain now has a large bonus but if you throw him into the forest that converts into a large penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.
Perks of the Army/Party leader that have a Captain effect now also give a bonus to all the troops under their command. A tier is determined for each of these perks and those are then counted together. Tier 1-3 gives a bonus of 1%, tier 4-6 of 2%, tier 7-8 of 3%, and tier 9+ of 6%.
For example, having the Deft Hands (T6) and Form Fitting Armor (T2) perks results in a bonus of 3% (T8).
Banner bearers no longer despawn or respawn when configuring formations during the Order of Battle phase. Existing troops now switch their equipment appropriately instead.
Improved the way troops avoid the battering ram while moving.
Troops now stop using usable machines when the siege is over.
Troops closest to the ranged siege weapon are now picked as the ones doing the reloading.
Troops hit by boulders can now not only be wounded but also killed.
Fixed a bug that caused formations not to face the correct direction when moved to a siege weapon during the Order of Battle phase.
Fixed a bug that caused formation captains to be assigned to their own formations multiple times during the Order of Battle phase.
Fixed a bug that prevented the auto-deployment feature from working correctly during the Order of Battle phase.
Fixed a bug that caused units to disperse when transferring them between formations during the Order of Battle phase.
Fixed a bug that caused troops to cancel their queue and run around the siege ladder after it was pushed back down by the defenders as well as made minor improvements to the ladder queue system.
Fixed a bug that caused defenders to position themselves at the ladder landing points instead of the siege tower docking point when the attackers were approaching with one.
Fixed a bug that caused troops to ignore enemy agents while moving towards a siege engine.
Fixed a bug that caused troops to get stuck on the ladder while climbing.
Fixed a bug that caused troops to continue to climb ladders even after winning the siege.
Fixed a bug that caused troops to cheer while using a siege engine.
Fixed a bug that caused agents to stand still instead of moving towards siege engines.
Fixed a bug that caused defenders to spawn outside the castle.
Fixed a bug that caused troops to look towards the castle while retreating.
Fixed a bug that caused the AI to immediately start retreating during a Sally Out Ambush mission.
Fixed a bug that caused the defenders to immediately call off the Sally Out Ambush if they didn’t have enough cavalry.
Fixed a bug that prevented infantry from retreating during the Sally Out Ambush mission if the castle gate wasn’t located in the middle.
Fixed a bug that caused the "Try to get away" menu option to appear after performing a Sally Out Ambush mission, saving and reloading the game.
Fixed a bug that caused fleeing troops not to be counted as casualties. This should result in a more appropriate timing for the retreat of an army.
Fixed a bug that caused fleeing troops to be disregarded in various troop number calculations. This prevented the winning side from realizing they were winning the battle.
Fixed a bug that caused the number of ranks to change during the transition between Line and Loose formations.
Fixed a bug that caused the Loose formation to shrink upon receiving reinforcements.
Fixed a bug that limited the speed of troops during a formation change.
Fixed a bug that caused troops in Circle or Square formations to all face one direction instead of outwards.
Fixed a bug that caused troops in Circle or Square formations to continuously move when given the Face Enemy order.
Fixed a bug that prevented the last row of the Square formation from being filled.
Fixed a bug that prevented a column formation with more than one rank from being formed.
Fixed a bug that caused a delay to occur when giving a retreat order to the whole army.
Fixed a bug that caused ranged units to continuously move back and forth in response to the Engage order.
Fixed a bug that prevented skirmishers from approaching the enemy when given the Advance order. Now, they attack the enemy while using their throwing weapons.
Fixed a bug that caused troops to hold their shield up while retreating.
Fixed a bug that prevented troops from interacting with horses.
Fixed a bug that caused only the player’s or the siege commander’s troops to be killed during siege bombardment.
Fixed a bug that caused parties that were neutral to the settlement to be kicked from it when a hostile party besieged it.
Fixed a bug that caused the siege to persist despite peace being made between the factions.
Fixed a bug that prevented the new AI siege commander from doing anything when a stronger allied army took over a siege from the player.
Fixed a bug that caused a party to flee from a besieged settlement instead of joining the besieging army.
Character Development System
Fog of War Improvements
Ask the tavern keeper to learn more about the clan that owns the settlement, unlocking all clan member information in the encyclopedia for a fee. Inquiring about companions reveals their details as well.
Receiving a marriage proposal from another clan or asking a lord about eligible bachelors also unlocks information of these characters in the encyclopedia.
The “Birth and Aging” option is now available on all consoles. We’ve renamed it from “Birth and Death” to “Birth and Aging” to better distinguish it from other options.
Improved and made various bug fixes to the following perks:
OneHanded: Chink In The Armor, Way Of The Sword, Cavalry, Wrapped Handles, To Be Blunt, Steel Core Shields
TwoHanded: Vandal, Way Of The Great Axe, Shield Breaker, Beast Slayer, Strong Grip
Polearm: Lancer, Way Of The Spear, Keep At Bay, Unstoppable Force, Pikeman, Steed Killer, Standard Bearer, Sure Footed, Sharpen The Tip
Roguery: White Lies, Scarface, Rogue Extraordinaire, Promises, Fleet Footed, In Best Light, Partners In Crime
Charm: Virile, Firebrand, Immortal Charm, Tribute, Effort For The People, In Bloom, Young And Respectful, Meaningful Favors, Forgivable Grievances, Moral Leader, Self Promoter, Public Speaker
Leadership: Leader Of Masses, Loyalty And Honor
Trade: Granary Accountant, Silver Tongue, Great Investor, Artisan Community
Steward: Price Of Loyalty, Sound Reserves, Contractors, Gourmet, Arenicos Mules, Price Of Loyalty, Master Of Planning
Medicine: Siege Medic, Clean Infrastructure, Perfect Health, Bush Doctor, Preventive Medicine, Minister Of Health, Good Lodging
Children now have random personality traits instead of directly inheriting them from parents (to diversify their personalities).
The roguery experience gained from selling prisoners now takes into account their tier as well.
Fixed a bug that canceled your romance progress when speaking about it with a hero that was part of an army or was taken prisoner.
Fixed a bug that caused the character to retire even when selecting “No” during the final retirement confirmation.
Fixed a bug that caused the “Nomadic Traditions” perk to only affect swing attacks. It should now affect thrust attacks as well. Updated the perk text to indicate that it only applies to melee attacks.
Fixed a bug that prevented the “Bow Control” perk bonus from being applied to troops.
Fixed a bug that caused the "Way of The Saddle" perk bonuses to be applied twice.
Fixed a bug that caused the “Well Strapped” perk to reduce the chances of horses being lame less than intended.
Fixed a bug that caused horse hit points to be reduced when dismounting and mounting a horse. This occurred if the rider had perks that increased horse hit points.
Fixed a bug that caused heroes that just came of age to have negative experience until the next save/load.
Fixed a bug that reset your spent influence when pressing Escape.
Fixed a bug that caused the wrong Wins/Losses numbers to be displayed on the Game Over screen.
Owning a settlement that is of the same culture as your character allows the criminal rating with that faction to drop faster than normally. Fixed a bug that enabled this even if you didn't own the settlement.
Clan and Party
Reworked the after-battle prisoner distribution and recruitment.
Caravan and village parties no longer take prisoners or recruit from the rescued prisoners pool.
Bandit parties only recruit bandits from the rescued prisoners pool.
Garrison parties and settlement militia deposit all prisoners they take to their settlement’s dungeon.
Garrison parties only recruit non-bandit troops from the rescued prisoners pool.
Village militia doesn’t take prisoners or recruit troops from the rescued prisoners pool.
Wanderer Changes
Balanced the variety of wanderer types by adding small amounts of non-combat skills to one-dimensional wanderers or by changing the over-used types like Scouting.
Reworked combat skills of some wanderer types that had multiple high redundant combat skills. This lowers their levels, making it easier to develop your companions as desired.
Influence is no longer given when your clan’s party donates prisoners to a settlement owned by your clan.
Your party is no longer seen by other parties when waiting in a hideout.
The party AI now resets upon leader change (rethinking their next moves).
AI parties now no longer consume mounts when upgrading troops that require one for their upgrade.
The spouse can now get pregnant when traveling in the same party as the main hero (no longer requiring you to wait in a settlement).
Primary colors of clans that left their factions often used colors that resembled the Empire faction color. They now use desaturated versions of their initial culture's color instead.
Fixed a bug that prevented bonuses and penalties from being updated immediately after changing party roles.
Fixed a bug that allowed you to attack neutral parties (caravans, villagers,...) without consequences.
Fixed a bug that caused disbanded companion parties to raid villages instead of going to the nearest friendly settlement.
Fixed a bug that allowed you to create a party for a rescued companion without the system checking the conditions required for it.
Fixed a bug that caused three or more factions to continue with a siege/battle despite peace being declared.
Fixed a bug that caused troops to get an incorrect amount of XP when items are discarded if Paid in Promise or Giving Hands perks were active.
Fixed a bug that prevented allied parties from donating troops to a newly conquered settlement if you were the ruler of the faction.
Fixed a bug that enabled you to assign scattered companions as governors.
Fixed a bug that caused parties that haven’t yet merged with their army to get disorganized after the army had disbanded.
Fixed a bug that caused an army member party not to get disorganized after the army had disbanded.
Armies
Improved army member party visuals to take terrain into account while traversing the lands.
Updated the “Army waiting in settlement” menu text to reflect the settlement type the army is in.
Fixed a bug that prevented Army menu texts from being updated.
Fixed a bug that caused AI parties to pay double the influence to form an army.
Fixed a bug that caused AI parties to leave the settlement while it was under siege.
Fixed a bug that caused an army member to be visually stuck near a gate on the world map.
Fixed a bug that prevented Armies from attacking enemy besiegers that were weaker than them and instead moved back and forth on the world map.
Fixed a bug that caused an incorrect army strength number to be displayed on the army management screen.
Fixed a bug that prevented army cohesion from being boosted when spending influence.
Fixed a bug that caused caravans to join the player’s army which prevented the player from engaging with enemies.
Kingdoms and Diplomacy
Fiefless Kingdom Destruction
Kingdoms that lose all of their fiefs no longer linger around. Instead, they get destroyed.
The kingdom’s clans become independent, inheriting its diplomatic stances and relations. Over time, they can join available kingdoms or wither away if they fail to do so for more than four weeks.
Players can still persuade or kill enemy lords to the same end. However, they are no longer forced to choose between that, vying for peace or having to fend off an endless stream of attacks by an essentially defeated opponent.
Fixed bugs that prevented the following kingdom policies from working correctly: Feudal Inheritance, Precarial Land Tenure, Land Tax, and War Tax.
Fixed a bug that caused a negative relationship change with a friendly noble after rescuing them from the enemy.
Fixed a bug that prevented war from being declared when attacking the faction’s villagers or caravans.
Fixed a bug that caused a minor faction to make peace with their nemesis kingdom.
Fixed a bug that caused nobles to offer 0 denars as a prisoner ransom.
Fixed a bug that caused heroes to become prisoners of their own or neutral factions.
Fixed a bug that caused heroes to be kept as prisoners indefinitely in villages.
Economy and Trade
Introduced Warehouses
This feature expands upon the existing workshop mechanics and seeks to provide you with a new trade gameplay loop - the ability to provide owned workshops with raw resources as well as the ability to collect processed goods from them.
Warehouses are storage units with limited stock capacity where you can stock any item. They’re accessible through the town menu.
Warehouse management can be done through the “Clan” screen under the “Others” tab. Here, you can determine whether a Workshop should use the inputs you manually provided and how many outputs it should store or sell directly on the market.
Workshops can now only be purchased directly from notables.
Improved various workshop-related dialogues.
Fixed a bug that caused item prices to be miscalculated on the inventory screen.
Crafting
Weapon Modifier Changes
Crafted weapons with modifiers now have their parameters (swing speed, cut damage,...) increased or decreased based on the modifier values instead of randomly.
A weapon modifier is now added to the crafted weapon based on the item’s crafting difficulty and the hero’s crafting skill.
There are five different modifiers: Poor, Inferior, (Common), Fine, Masterwork, and Legendary. Weapon prefixes are based on these and can differ based on weapon type, for example, “Rusted Sword” or “Dented Axe”.
The more the skill outweighs the difficulty, the higher likelihood there is to craft a weapon with a better quality modifier and the other way around.
Fixed a bug that prevented modifiers from correctly applying their effects in combat missions.
Fixed a bug that caused crafted items to lose their modifiers when loading a save.
Settlement Actions (Town, Village, Castle and Hideout)
Added a 36-hour cooldown before a hideout can become infested again.
Fixed a bug that caused governors to move out of their governed settlement.
Fixed a bug that allowed you to enter the lord’s hall with or without a bribe (you were able to bribe the guard even though you could enter directly via the door).
Fixed a bug that caused an empty menu to appear after a raid.
Fixed a bug that prevented the gang leader’s health from replenishing after an Alley attack.
Fixed a bug that caused heroes that were assigned to Alleys to be teleported to different settlements.
Fixed a bug that caused the Bandit Boss to use a ranged weapon during the Hideout duel.
Fixed a bug that prevented the Engage order from working in Hideout missions.
Fixed a bug that caused Hideouts to stay on the campaign even after clearing them.
Main & Issue Quests
New "Village Needs Crafting Materials" Issue Quest
Summary: Headman/Landlord in the village needs crafting materials for their ongoing project.
Conditions:
The Quest Giver has a relation with the Player that is above -10.
The Player is not at war with the Quest Giver’s faction.
Fixed a bug that prevented quest items from being tracked correctly.
This issue quest has been added with v1.1.0 already but it slipped through the cracks and it deserves to be mentioned!
New “Special Weapon Order" Issue Quest
Summary: The Gang Leader is looking for someone to craft special weapons for their men.
Conditions:
The Player’s crafting skill must be above 30.
The Quest Giver has a relation with the Player that is above -10.
New "Smugglers" Issue Quest
Summary: The Noble is having problems with smugglers in their settlement and they need you to take care of them.
Conditions:
The Quest Giver owns a town.
The Quest Giver has a relation with the Player that is above -10.
The Player has more than 10 troops.
The Player’s faction is not at war with the Quest Giver’s faction.
Reworked the “Gang Needs to Offload Stolen Goods” Issue Quest
Summary: The Gang Leader wants to sell you stolen goods through their friends in a nearby hideout.
Conditions:
The town’s security is below 70.
There is a merchant in the town.
There is an infested hideout nearby.
The Quest Giver has a relation with the Player that is above -10.
The settlement does not belong to the Player’s clan.
"Headman Needs Grain” Issue Quest
If a war is triggered between the Player's and the Headman's village's faction due to the high crime rating of the Player, the issue quest is canceled and the following penalties are applied: -50 honor XP, -5 relationship with the Headman, and the Headman gets -10 power.
The quest gets canceled if the village is raided.
The quest gets removed if the nearby towns have enough grain.
The quest no longer gets removed if the village is raided, and the player can take it when the village is rebuilt.
Fixed a bug that caused the quest to be canceled when loading the game or during gameplay due to a miscalculation in the price of grain.
“Rival Gang Leader” Issue Quest
Adjusted quest rewards, penalties, and world effects.
Shortened the Gang Leader's preparation duration before the fight.
Added gang leader henchman characters to the fight.
Adjusted troop counts on both sides.
Fixed a bug that caused troops to be revived after the quest’s battle.
Fixed a bug that prevented troops from gaining experience after the fight.
Fixed a bug that caused bandits to throw rocks during the fight.
Fixed a bug that caused the scoreboard to show incorrect information after switching sides.
“Notable Wants Daughter Found” Issue Quest
Made minor tweaks and bug fixes related to relation changes, objective tracking, and hero parameters.
“Raid an Enemy Territory” Issue Quest
You’re now informed of the next steps after raiding the enemy villages.
The quest succeeds if you have already raided the requested number of villages when it times out.
“Lord Needs Horses” Issue Quest
Tweaked the reward formula and the number of required horses.
You can now also hand over the requested horses in a settlement owned by the Quest Giver’s clan.
“Family Feud” Issue Quest
The character needing protection from you was able to defend himself. Now, he needs your help to stay alive.
“Inn and Out” Issue Quest
Added exclamation marks to the relevant locations and quest NPCs.
“Scout Enemy Garrisons” Issue Quest
Fixed a bug that caused kingdomless clan leaders to generate the quest.
“Art of the Trade” Issue Quest
Fixed a minor conversation text bug.
“Overpriced Raw Materials” Issue Quest
Fixed a bug that allowed the player to send Tier 1 troops to resolve the quest.
“Artisan Can’t Sell Products” Issue Quest
Fixed a bug that caused the relation penalty to be applied twice.
“Conquest of Settlement” Issue Quest
Fixed a bug that prevented the quest from being completed despite capturing the settlement.
“Landowner Needs Manual Laborers” Issue Quest
Fixed a bug that allowed the player to sell non-bandit prisoners.
“Escort Caravan” and “Caravan Ambush” Issue Quests
Fixed a bug that caused bandit parties to attack the wrong caravan due to a conflict between the quests.
Main Quest
Assigned changing facial expressions and postures to the characters explaining the Battle of Pendraic.
Added new animation tags to Battle of Pendraic dialogue individual lines, so that facial expressions and postures change as characters relay their versions of the battle.
Disabled the generic greeting voiceovers of the hero’s brother.
Fixed a bug that occurred during the Eliminate [Faction] quest where defeating the kingdom didn’t resolve the war between the factions.
Fixed a bug that caused bandit parties’ clans to get randomly changed.
Fixed a bug that caused Dragon Banner pieces to appear in the inventory after loading a save despite already assembling the Dragon Banner.
Fixed a minor text bug that appeared on the pop-up when deciding to Visit or Talk with a main quest hero.
Tutorial Phase
Added a track indicator to the Headman.
Fixed a bug that caused encounter battle menus to get closed after loading a save.
Imprisoned heroes can no longer give issue quests.
Quest Giver nobles can now be killed and their quests get canceled.
Fixed a bug that prevented the red exclamation mark from appearing on the Quest Log when loading a save.
Conversations & Encounters
Updated body posture animations, adding more variation and movement.
Increased the number of tags in dialogues that change both facial animations and poses when NPCs change their mood, especially in quest dialogues. For example, NPCs are now more likely to smile or become cheerful if the player accepts a quest or act shocked or aggressive if the player betrays them.
An NPC now recognizes the player in their initial conversation if the player has positive or negative relations with them despite not having high renown.
Fixed a bug that caused the wrong conversation line to appear when discussing defection with non-clan leaders.
Fixed a bug that caused the wrong conversation line to appear when ending the mercenary service.
Fixed a bug that prevented mounts from stopping when starting a conversation with an NPC.
Fixed a bug that caused hero prisoners to disappear when a bandit party surrendered to the player.
Fixed a bug that prevented nobles from thanking the player after helping them in an encounter.
Other
Bandit parties that ambush caravans are now always called “Raiders” on the encounter menu.
Fixed a bug that caused a black screen to appear when using Photo Mode inside the keep.
Fixed a bug that caused characters generated at the start of the game not to have descriptions in the Encyclopedia.
Fixed a bug that caused achievements to get disabled after playing for a period of time.
Fixed a bug that allowed the player to get the “Horde Breaker” achievement by defeating a party that was on its way to join an army.
Changed the main hero’s brother’s starting civilian weapon from "Highland Spiked Club" to "Falx Knife".
Removed Rhagaea’s gloves.
Multiplayer
Crashes
Fixed a crash that occurred after a captain round ended.
Art
Added 37 new perk icons and re-adjusted some existing ones.
Changed the static colors of cloth located on 12 armor pieces to heraldic colors (the used color now depends on the faction color).
Updated the troop selection screen character idle animations.
Audio
Re-enabled ambient sounds.
Design & Balance
Changed the Khuzait Rabble troop’s "Sickle" perk to "Axe" and "Khuzait Sickle" weapon to "Khuzait Light Axe".
Map Related
Added an alternative path to each of the two spawn areas in the Port at Omor scene.
Other - Miscellaneous
Added Taunts
Taunts are animations through which you can express yourself, for example, by showing Disappointment, Bowing, Surrendering,...
A total of 32 different animations can be acquired by getting them in the Armoury with Loot. They are categorized based on the weapons you can use them with. Not every Taunt works with every equipment type.
Full-body Taunts block player movement while half-body Taunts retain the ability to run around while playing the animations.
6 slots can be equipped with Taunts in the Armoury before jumping into battle - where they’re accessible via the “O” button by default.
Implemented a custom party system for Xbox console players.
Fixed a bug that prevented players from picking up boulders and firepots.
Fixed a bug that prevented players from spawning in due to stray mounts. These are now faded out.
Performance
Improved the efficiency of CPU usage for multiplayer servers.
UI
Changes
Removed modded matches from recent games.
Players who are offline will no longer show up as "At Lobby" or "Not In Multiplayer" in the Friends list.
Fixes
Fixed a bug that caused the equipment selection menu to stay active in the class loadout screen.
Fixed a bug that caused the scoreboard not to be correctly updated.
Fixed a bug that prevented the player level from being updated after battles in the lobby.
Fixed a bug that caused the wrong faction colors to be shown on the class selection screen when in mirror matches.
Fixed a bug that prevented the "Enable Generic Names" option from working correctly while on duel mode.
Fixed a few text overflow issues that occurred on the Lobby screen.
Dedicated Servers
Fixed various crashes that occurred due to warmup behavior.
Merged the Custom Server Helper module into the base game. You do not have to manually enable it to download maps from Dedicated Servers anymore.
Dedicated servers are now targeting .NET 6 instead of .NET Core 3.1.
Added a new console command "set_server_bandwidth_limit_in_mbps" and launch option "serverbandwidthlimitmbps" for limiting dedicated server bandwidth usage.
The “AutoTeamBalanceThreshold” option now accepts numbers instead of enum indices. This means that you can now set the auto team balance threshold from 0 to 30 players.
Added a new "DisableInactivityKick" option which if set to “true” disables automatic player kicks.
Added a new command line argument "use_parent_console” which forces the dedicated server to use the console it is launched from.
The welcome message is no longer displayed as a separate popup but is printed into the chat instead.
Both
Crashes
Fixed a crash that occurred when an agent incorrectly reserved a mount that was already reserved by another agent.
Fixed a crash that occurred due to a bug related to siege engines.
Fixed a crash that occurred when launching the game.
Art
Fixed a bug that prevented the particle effect from triggering when hitting agents with a burning jar.
Audio
Revised the siege engine sound effects.
Improved ambiance and UI sounds.
Added click sound effects to UI shortcut buttons.
Added many missing sounds to button shortcuts, such as pressing A or D to transfer troops on the party screen.
UI
Changes
Mouse scroll speed no longer depends on your resolution and framerate.
Fixes
Fixed a bug that prevented keyboard binds from being saved on consoles.
Fixed a bug that caused players to get stuck on the transfer troops menu if the “Hide Battle UI” option was enabled.
Fixed a bug that caused the launcher to open with Multiplayer selected if the last selected option was Singleplayer and vice versa.
Fixed a bug that caused the game to pause when losing Window Focus, even when the option was disabled.
Animations
Refined the hand placement of agents used when they are climbing up the siege ladders.
Fixed a bug that caused the wrong character animation to be used when slightly moving diagonally.
Fixed a bug that caused the character to stutter when on a moving object.
Fixed a bug that caused the sword to disappear for a moment when quickly switching the aiming direction.
Combat
Pushable Siege Ladders
Siege ladders can now be pushed back even with agents climbing on them. This can be done by the player or an AI agent until the climbers reach a certain height.
The action of pushing the ladder back can be canceled by attacking the pushing agent.
Reworked the Melee Combat AI
AI troops now fight less recklessly which, on average, increases the duration of combat. This was achieved by decreasing the attack frequency (especially when fighting multiple enemies), making the agents always block when within enemy strike range (when they are not attacking themselves), and through faster target reevaluation when hit by another enemy.
Agents now also detect the risk of becoming surrounded by multiple enemies and attempt to escape such situations.
Agents now preemptively raise their shields when moving towards enemy units that are preparing to shoot a projectile at them.
Fixed various minor bugs in melee AI behavior.
Improved Ranged AI and the Targeting System
Ranged agents no longer keep approaching the enemy during a Charge order. Instead, they get in range and open fire until the target itself gets close enough for melee.
Ranged agents also reposition if their view gets obstructed by a friendly troop or a tree.
The overall targeting system was refined to improve situations where AI agents would prioritize the player despite having more optimal targets near them. This benefits melee, ranged, and mounted troops.
Reduced the number of cases where agents tried to attack an enemy behind an obstacle.
Fixed a bug that caused horse archers to switch between melee and ranged weapons when given the “Engage” order with enemy formations far away.
Improved the Cavalry AI’s Aiming and Movement Systems
Agents now take into account their weapon’s reach when determining the attacking direction as well as try to attack the body part that would yield the most damage.
This also fixes a bug that caused agents to miss their target, even if it was stationary.
Refined the movement decision-making process, resulting in the agents’ increased tendency to couch lances, which in turn increases their effectiveness during a charge.
This also fixes a bug that caused two cavalry agents to circle each other indefinitely without attacking.
Improved AI agent positioning, fixing various related issues.
Fixed a bug that caused ranged AI agents to keep their distance from the enemy even if undesired.
Fixed a bug that prevented AI agents from picking up boulders.
Fixed a bug that caused AI agents to try and pick up unreachable items (for example, a weapon lying under a siege tower).
Fixed a bug that prevented horse archers from switching back to their bows after once using a melee weapon.
Other
Extended Gamepad Support
[PS5 only] Added various DualSense features:
Added support for adaptive triggers during combat. You can now feel the tightness of your bowstring and more.
Gyro-aiming with the controller is now possible.
Important sounds are played on your controller speaker during combat (also available on PS4).
Added fine-tuned vibrations to various in-game scenarios. Now you can feel the surface you're riding your horse on or the impact of hand-to-hand combat.
[All other platforms]
Added gamepad rumbles to various in-game scenarios, both for combat and campaign.
Please note that the PS5/PS4 controllers features are not yet fully supported when using them on PC. We intend to work on this during the beta period.
[PlayStation] PS4 saves now can be migrated to PS5 consoles. First, download the save data through the cloud or import save data via USB and then use the main menu option "Transfer PS4 Save" to use the PS4 save.
Added 15 cheats for consoles. They can be enabled through the Campaign Options or by holding Left Bumper + Right Trigger + D-Pad Down. Enabling cheats will disable achievements.
Modding
For further explanation and additional information on the modding changes check the following thread: v1.2.0 Modding Adjustments.
Editor
Fixed a crash that occurred when using the "Auto Generate Nav Mesh" functionality.
Fixed a crash that occurred when opening the Cloth editor via the console without first entering Editor mode.
Fixed a crash that occurred after closing the flora editor.
Modified the warning message that explains soft borders need to be present on the scene or flora may not appear correctly.
Path points can now be snapped to the water level.
Fixed a bug that prevented the Max Height change option from working when using it for a single action with the Elevation or the Paint tool.
Combat
Added two new callbacks that allow modders to manually assign targets for AI agents. Agent.SetTargetAgent() allows modders to set a target agent but if they do not disable automatic target selection, our low-level AI will try to pick a new and different target agent when possible. To avoid that, Agent.SetAutomaticTargetSelection() can be used to disable automatic target selection, giving full control over the target selection process to the modders.
Added agent references to the AttackInformation struct to allow modders to use agent information in their damage calculations.
Campaign
Pathfinding can now be used with excluded face IDs. This enables you to allow or restrict the usage of a specific nav mesh face under set conditions. For example, AI agents on foot can be allowed to enter a specific area while restricting access to mounted AI agents. This also works on the world map, allowing you to restrict access of parties to certain areas based on set conditions.
Batte types are now part of their map event within the map event system.
Moved some of the MapEventHelper functions in Helpers to the MapEvent class. They’re now directly connected to their map event.
Separated PartyVisuals from PartyBase.cs. Deleted the IPartyVisual interface. All party visuals are now stored in PartyVisualManager.cs which is part of the Sandbox.View project.
Moved the Prosperity value from Settlement.cs to Town.cs.
Moved the skill level requirement for epic perk calculations to the CharacterDevelopmentModel, allowing modders to override them.
Changed the way companion skills are defined (sandboxcore_skill_sets.xml), making them more easily moddable.
Removed the neutral faction. This used to be a catch-all faction to avoid crashes and bugs in some circumstances. The code has been refactored to work without such a design.
Fixed a bug that caused a custom race to not be applied on save/load for heroes generated with a template from a different race. For example, if a hero named Richard is created using a hero template with an Elf race, Richard will still be an Elf after save/load.
Multiplayer
Fixed a crash that occurred due to missing classes and perks of a modded faction.
Improved moddability of the AgentStatCalculateModel. GetWeaponDamageMultiplier and GetEffectiveSkill methods now accept the relevant agent as a parameter.
Added CalculateStrikeMagnitudeForMissile to the StrikeMagnitudeModel, making Missile damage moddable. Removed CalculateSpeedBonusMultiplierForMissile and integrated it into the default implementation of CalculateStrikeMagnitudeForMissile.
Moved some MP code into the Multiplayer module (modders might need to reference these new DLLs).
Fixed a bug with the RoundUp calculation of the Captain mode troop counts.
Fixed a bug that caused newly added faction banners not to show up on the Multiplayer screens.
Fixed a bug that prevented the scoreboard from resetting after a TDM warmup.
Audio
Added a new category called "music" to the module_sounds.xml. This allows modders to add music across all aspects of the game more easily.
Other
Fixed a bug that caused some textures added by new modules to be rendered incorrectly.