Napoleonic Wars version 1.003

Version 1.003 for Napoleonic Wars has been released. You can download the upgrade patch on our download page. The changelog is:

Features:

  • Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
  • Added two new siege maps: Fort Lyon and Fort Boyd
  • Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes:

  • Added the missing backpack bottle to the Russian Foot Guard
  • Admin tools such as Slay, Freeze and Beacon now only show alive players
  • Replaced the Japanese "Rising sun" flag with the regular Japanese flag
  • Re-organised the Admin Panel to have the less used things at the end
  • Redone the French translation to be more French
  • Updated various maps to fix some issues

Game Balance:

  • Default rocket limit is now 5% of the team instead of 10%
  • Cuirassiers now have additional body armour and same health as everyone else
  • Increased sword skill slightly for all sword cavalry
  • Decreased the weight of all flags to make flag bearers move faster

Performance:

  • Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
  • Improved performance on server to client network data for explosions
  • Improved performance on cannon aiming scripts
  • Now (hopefully) really fixed performance issues with bonuses

Bug Fixes:

  • Fixed that destructible scene props didn't refill their health after a round is over client side
  • Fixed the huge lag spike at end of a siege or battle round
  • Map placed artillery pieces limbered by a player no longer disappear the next round
  • Remade the collision mesh for the barrels
  • Non-dedicated servers now show up on the server list
  • Fixed an issue that caused occasional lag spikes in siege mode
  • Made player selection for admin tools work on non-dedicated servers
  • Fixed teleport scripts not working sometimes
  • Fixed a crash when opening the pioneer build window when using French localisation
  • Fixed that doors in siege mode had much too low health at map start
  • Fixed a bug that allowed doors to be destroyed multiple times
  • Destroyed doors can no longer be opened or closed
  • Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
  • Fixed that when changing checkboxes in the admin panel the screen would not fully update
  • When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
  • Fixed that in siege your defender lives didn't drop client side when you died
  • Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
  • Prussian Hussars are no longer better than the hussars of other factions in Commander Battle