Q&A with Burak Dermanlı

The main advantage of creating your own game engine is that, instead of being a Swiss-army knife (second-best in everything it tries), you can craft it to specialise in what you need it to do. As you know, we created an engine from scratch for Mount & Blade II: Bannerlord. We had many goals when we started working on it, but three of them had top priority: of course it had to do what we needed in order to create a huge sandbox game such as this one, but it also had to be easily moddable, and on top of that, it had to be flexible enough to work on low-end computers. In this week's blog, we talk to Engine Programmer, Burak Dermanlı, one of the people responsible for the engine and its optimisation for all kinds of computers.

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