Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
- Fixed a crash that could occur during the daily tick.
- Xauna scene fixes
- Fixed barriers around:
- The outside of the map
- The outside of many buildings and fenced areas
- Fixed a server-side crash that occurred when players were walking/being pushed to walls and stairs.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2
- All fixes listed above.
- Three perks (chink in the armor, show of strength and generous rations) were causing negative troop prices. This is fixed.
- Fixed an issue that caused players to become stuck in the defection persuasion conversation.
- Fixed a crash that occurred when Needs Help with Looter quest ended.
- Fixed an issue that caused automated kingdom decisions for player mercenaries.
- Fixed an issue with combat tips and raise the meek perks relating to a miscalculated passive XP gain.
- Fixed and balanced an inflation issue with item prices.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/