Patch Notes e1.5.2

Main e1.5.2

Latest Changes:

  • Fixed an issue with death cam in battles.

Previous Beta Hotfixes:

25/09/20

  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games.
  • Fixed a crash that occurred if the player failed at romance bartering.
  • Minor improvement in autosave timings.

22/09/20

  • Fixed a bug that caused new notables to not spawn in some situations.
  • Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.

17/09/20

  • Fixed an issue that prevented player-led army parties from recruiting troops.
  • Fixed an issue that caused party icons to disappear after exiting a settlement.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred when the Trade screen opened.
  • Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
  • Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
  • Fixed the issue of multiplayer player avatars looking older than their own setting.
  • Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.

Initial Beta Changelog:

Singleplayer

Crashes

  • Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
  • Fixed a crash that occurred after a rival gang quest battle mission.
  • Fixed a crash that occurred when creating a kingdom during a siege.
  • Fixed a crash that happened when the Company of Trouble issue quest completed.
  • Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
  • Fixed a crash that occurred after character creation.

Save & Load

  • Fixed a crash that happened during saving.

Localisation

  • Chinese localisation updates.
  • Turkish translation updates.
  • Minor text and punctuation fixes.

Art

  • Removed old sheep model. Added new sheep model and animations.
  • Fixed lighting issues on one of the Empire Towns (empire_town_h).
  • Fixed gate problem on one of the Aserai Castles (aserai_town_b).
  • Tree size corrections were made (flora_tree_high_004).
  • Minor texture improvement on harness Saddle of Aeneas.
  • Added new Battanian chainmail armour (battanian_chainmail_armor_03).

UI

  • Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
  • Fixed some localisation issues.
  • Added new crafting material icons to inventory.

Battles and Sieges

  • Fixed an issue on siege tower connection to Khuzait castle walls.
  • Improvement on some of the Battania villages.
  • Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.

Character Development System

  • Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
  • Fixed missing perk description parts in Non-English languages.

Clan and Party

  • Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
  • Fixed a bug that caused a governor companion to disappear from the governed city.

Armies

  • Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.

Kingdoms and Diplomacy

  • Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
  • Fixed a bug with clearing old diplomatic states when joining a kingdom.

Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.

Quests & Issues

  • Notable Wants Daughter Found quest:
    • Companions will get more scouting experience when completing this quest.
    • Quest rewards (relation changes, Renown changes) won't scale with issue difficulty.
    • Quest effects (quest giver power, town security) won't scale with issue difficulty.
    • While searching for the daughter, the player's scouting skill amount will affect the quest.
  • If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
  • Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
  • Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.

Conversations & Encounters

  • Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.

Other

  • Training field ranged agents were not shooting to entity targets. This was fixed.
  • A mounted trainee was added to the training field.
  • An option to disable map notifications was added
  • Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
  • Not being able to talk to prisoners between cell bars is fixed.
  • Modding tool fixes in preparation of the eventual release.
  • Automatic nav mesh generation improvements for the modding tools.

Multiplayer

Map Related

  • Mp_siege_map_007_battania
    • Added a new asset to breach the wall. Small bug fixes.

Other - Miscellaneous

  • One-handed throwing axes can now be used as melee weapons. (Default button: "X")
  • Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.

Both

Crashes

  • Ranged weapon calculation could cause an application crash. This was fixed.
  • Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.

Performance

  • The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.

Combat

  • Mount and dismount animations and timings updated.

Other

  • Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.

 

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Discuss the patch here:

https://forums.taleworlds.com/index.php?threads/patch-notes-e1-5-2.431984/