e1.5.9
Singleplayer
Crashes
- Fixed a crash that occurred due to never-ending looter map events.
- Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.
Fixes
- Fixed a bug that caused player heroes to be duplicated in the main party.
- Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
- Fixed kingdom decisions that had no plausible decision outcomes in edge cases.
Multiplayer
Crashes
- Fixed a crash that occurred when joining a multiplayer game.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Beta e1.5.10
Singleplayer
Crashes
- Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
- Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
- Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
- Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
- Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.
Fixes
- Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
- Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
- Fixed the menu entry freezes.
- Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.
Changes
- Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/