![](https://cdn.taleworlds.com/upload/news/patchnotes-b-e1.6.1.png)
Crashes
- Fixed a crash that occurred when determining the leader party of a siege when pillaging.
- Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
- Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
- Fixed a crash that occurred when a caravan received items with modifiers.
- Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
- Fixed a crash that occurred during large battles.
- Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
- Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
- Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
- Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
- Fixed a crash that occurred when attempting a prison break.
- Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
- Fixed a crash that occurred when using drag and drop in the equip item panel.
- Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
- Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
- Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
- Fixed a crash that occurred due to some notables having null as their current settlement.
- Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
- Fixed a crash that occurred after the player selected an heir from their own party.
Performance
- Optimisations to the campaign map party icon loading, reducing spikes.
- Improved thumbnail render performance.
- Additional minor UI memory improvements.
- Dead notables and wanderers are now removed from object manager after 7 game days.
Save & Load
- Fixed party name error when loading an old save for non-English languages.
Localisation
- Various text improvements, fixes and grammar corrections.
- Turkish language updates and fixes.
- Chinese language updates.
- Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
- Reworked German post-processor.
Art
- Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
- Added crowns for Battania, Northern Empire and Western Empire.
- Added a splash screen to the initial loading screen.
- Added more variety to facekeys and banners to solve duplication issues.
- Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
- empire_village_001 (Dyopalis)
- empire_village_005 (Vealos)
- empire_village_006 (Tevea)
- empire_village_009 (Aeoria)
- empire_village_011 (Gaos)
- khuzait_village_g (Tismil)
- khuzait_village_h (Usek)
- vlandia_village_d (Halisvust)
- vlandia_village_e (Etirfurd)
- vlandia_village_f (Hongard)
- vlandia_village_h (Palisont)
- Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
- Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
- Performance and visual improvements to Sturgia level 3 castle models.
- Improvements to some materials and textures.
- Fixed an issue with snow not being properly rendered in some scenes.
Animations
- A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.
Audio
- Added sounds for civilian animations.
- Fixed phasing errors in distant combat sounds.
- Minor improvements to settlement ambients.
- Intro video sound is now a bit less startling.
UI
Changes
- Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
- Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
- The 5x and entire stack modifiers now work on the barter screen.
- Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
- The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
- Added explanatory tooltips to the recruit and upgrade popup buttons.
- The inventory transaction history tooltip now hides new entries after 40 items.
- The troop selection popup in custom battle now shows the type and tier of the troop.
- Most of the input texts now show the key icon instead of the name of the key.
- Added a "Faster Camera" key to photo mode.
- The town management reserve slider now moves in increments of 100.
- The tournament winner screen now shows the winner's banner.
- Discard donation values are now comparable in the inventory screen.
- Improved readability of some of the key icons.
Fixes
- Fixed some inconsistencies with the quest available icon.
- Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
- Fixed a bug that caused workshop detail information to be missing from the clan income tab.
- Fixed some tooltips and texts not reflecting re-bound keybindings.
- Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
- Fixed some localisation issues in the crafting screen.
- Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
- Fixed the entire stack modifier not working with the slaughter action in the inventory.
- Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
- Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
- Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
- Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
- Fixed an issue with the encyclopedia not updating when the main character's name changed.
Battles & Sieges
- Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
- Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
- Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
- Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
- Improved the formula for calculating pillaging effects.
- Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
- Added Keep Battles:
- AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
- The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
- Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.
- Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
- Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
- Fixed a bug that caused some parties to get stuck in an endless battle.
- Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
- Fixed a bug that prevented troops from responding to enemies when they were using machines.
- Fixed an issue that caused troops to not use ladders in certain situations.
- Fixed an issue that caused troops to not break the interior castle gate in certain situations.
- Reduced friendly fire incidents from attacker siege engines.
Character Development System
- Reworked attribute selection for AI.
- Player weight and build will not change more than 30%.
- Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.
Clan and Party
- Changed ransom offer notification texts to improve clarity.
- Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
- Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
- Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
- Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
- Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
- Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
- Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
- Added wording for the niece, nephew, and grandchildren of the player character.
- Fixed a bug that allowed imprisoned companions to be able to govern settlements.
- Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
- Fixed a bug that caused the player's capturer party to be invisible.
- Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
- The lame horse feature is now limited to the player's horse only.
- The first hero on the party screen is now the one that is brought into missions.
Army Gameplay
- Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.
Kingdoms and Diplomacy
- Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
- Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
- Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
- Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
- Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
- Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.
Economy and Trade
- Workshops can now produce faction-neutral items.
- Fixed a bug that caused artisan workshops to replace other workshops.
Crafting
- Fixed a bug that created an order for the main hero.
- Updated Experienced Smith and Steel Maker 3 secondary effects:
- Experienced Smith - Successful crafting orders give 2 relationships with notables.
- Steel Maker 3 - Successful crafting orders give 4 relationships with lords.
- Updated the formula that determines the required Research Point Experience for unlocking a new part.
Settlement Actions (Town, Village, Castle and Hideout)
- Prison Break improvements:
- The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
- Added a new text to show that there are no prisoners after scouting the keep.
- Removed polearms from prison guards.
- Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
- Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
- Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
- Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
- Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
- The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
- Fixed a calculation error while giving bonus experience to garrison troops.
- Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
- Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
- Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
- Fixed a bug that caused construction speed to decrease when loyalty increased.
- Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
- Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.
Quests & Issues
Conversations & Encounters
- Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
- Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
- Workshops can now be bought from notables through dialogue.
- Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
- Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.
Other
- Battanian Peasants no longer wear the Townsman Luxury Coat.
- Improved the variety of armours and outfits on Noble Characters.
- Fixed an issue with Aserai Townswomen wearing Desert Helmets.
- Khuzait Horse Archer now uses the Heavy Recurve Bow.
- Khuzait Raider now uses the Simple Short Bow.
- Fixed an issue with Eleduran wearing the wrong outfit.
- Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
- Changed Cavalry Lamellar Armor’s culture to Aserai.
- Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
- Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
- Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
- Fixed an issue with some facekeys that caused a pregnancy-like belly.
- Added a "Toggle Characters" option to Photo Mode.
- Fixed a bug that prevented Marauder bandits from being recruitable.
Crashes
- Fixed a crash that occurred after picking a faction in duel mode.
- Fixed a crash that occurred when switching to spectator.
- Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.
Design & Balance
Equipment Changes
- Throwing Weapon Adjustments:
- Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
- Throwing Spears can not be picked up from corpses.
- Increased the accuracy of all bows equipped on AI troops in Captain mode.
- Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.
- Khuzait Heavy Mace damage decreased from 69 to 62.
- Khuzait Heavy Glaive damage decreased from 171 to 115.
- Spatha damage increased from 64 to 72.
- Kite Shield (Voulgier) weight decreased from 5 to 2.
- Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
- Armour of Stronger Shields used by Heavy Infantry increased by 5.
- HP of Stronger Shields used by Heavy Infantry increased by 20.
- Two-handed Maces are now slightly faster.
- Northern Two-Handed Hammer swing speed increased from 69 to 74.
- Highland Spiked Mace swing speed increased from 69 to 72.
- Menavlion Changes:
- Longer Menavlion deals less swing damage and more thrust damage.
- Heavy Menavlion deals less damage but can crush through.
- Pikes Changes:
- Awl Pike damaged increased from 41 to 47
- Highland Pike thrust speed increased from 89 to 91
- Highland Pike damage increased from 40 to 47
- Eastern Pike damage increased from 42 to 48
- Southern Pike thrust speed increased from 91 to 92
- Southern Pike damage increased from 44 to 47
- Arrow/Bolt Count Adjustments:
- Regular and Strong Arrows count is set to 35
- Extra Arrows count is set to 50 (Only used in Captain mode)
- Regular and Strong Bolts count is set to 25
- Extra Bolts count is set to 40 (Only used in Captain mode)
- Bastard Weapons are slightly longer but slower, especially in one-handed mode.
Troop Changes
- Changed the second slot perks of all troops to be Combo Perks:
- Combo perks grant equipment and have passive bonuses on the troop.
- Captain mode troops use their own perks.
- Slightly increased acceleration of all non-ranged troops.
- All Heavy Infantry movement speed increased to 80.
- All Heavy Infantry armour decreased by 2 (except Spear Infantry).
- All Shock Troops hit points set to 100.
- Skirmishers deal 10% more damage with Throwing Weapons.
Empire
- Recruit:
- Pilum now replaces the default Javelins (Non-Captain modes).
- Swapped first and second slot perks.
- Legionary:
- Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
- Cataphract:
- Now has a shield by default.
- Armour decreased from 45 to 40.
- Added Improved Armor Perk instead of Bastard Axe Perk.
Battania
- Clan Warrior:
- Replaced default Long Sword with Short Sword.
- Replaced Axe Perk with Long Sword Perk.
- Wildling:
- Throwing Spear now replaces the default Javelins (Non-Captain modes).
- Increased default and Strong Shield size.
- Replaced Axe Perk with Club Perk.
- Oathsworn:
- Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
Khuzait
- Lancer:
- Now has a shield by default.
Sturgia
- Brigand:
- Throwing Spear now replaces the default Javelins (Non-Captain modes).
- Replaced default Northern Axe with Northern Woodsplitter Axe.
- Replaced Heavy Axe Perk with Sword Perk.
- Varyag:
- Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.
Vlandia
- Voulgier:
- Reordered perks in the first slot.
- Sergeant:
- Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.
- Arbelist:
- Replaced Axe Perk with Faster Release Perk.
- Replaced Mace Perk with Small Shield Perk.
Map Related
- Solved GI, physics and stuck point issues with Tsagaan Castle.
Other - Miscellaneous
- Fixed an issue with the main menu music continuing in multiplayer loading screens.
Server & Network
- Fixed walk/run state discrepancies under certain conditions between the client and the server.
- Reduced falling hard/soft state discrepancies between the client and the server.
UI
Changes
- The scoreboard now toggles like the singleplayer scoreboard.
Fixes
- Fixed a bug that kicked players for inactivity after intermission voting.
- Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.
Crashes
- Fixed a crash related to sound occlusion.
Performance
- Fixed some minor memory leaks.
Animations
- Adjusted horse fall animations for gameplay.
Combat
- Reworked kick: Added new animations and increased the penalty for missing a kick.
- Being able to kick immediately after falling hard from some height is no longer possible.
- Being able to switch between weapons during an attack release is no longer possible.
- Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
- Stun Changes:
- Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
- Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
- Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.
- Couch Lance changes:
- Reduced mount turning speed while the rider is couching.
- Made a small adjustment to the camera (zooms in slightly).
- Slightly reduced Archer turning speed while aiming.
- Reduced the length of infantry knockdown animations.
- Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
- Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
- Decreased the equip speed of crossbows by 25%.
Other
- Increased the camera reset speed for when the view character key is released.
- Eliminated visual errors with the knees of tall riders.
- Added a warning to catch navmesh problems on steep surfaces.
- Animation clips can now be filtered in the resource browser.
- Campaign map size is no longer hardcoded, it is now set from the map scene.
- Harness' “covers_head” flag now works for helmets as well.
- Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
- Made further changes to access modifiers. You can learn more about this: HERE
- Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
- Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
- Better automatic navigation mesh generation for open field battles.
- Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
- Party screen now supports more than 2 upgrade targets.
- Added a script that moves any object from point A to point B without any help from agents.
- XSLT files are now working even if there is no XML file with the same name.
- Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
- Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
- A new interface called "IMapEntity" has been added to support custom interactable entities on the map.
Known Issues